
|

Lettering can be the life and death of a comic. After all,
the text is half the description of what happens.
If the text is unreadable, the art better be expressive to compensate. The
fewest readers bother sticking with a comic which constantly calls for guesses
where the text is concerned.
I say this with certainty because lettering has more significance for the
appearance of a comic than most people think.
We're still in Photoshop. Below is a list of the tools I use in this step.
Note: The tools with an arrow in the lower right corner,
are grouped tools. The rest of their group appears if you hold
down the left mouse button on their icon in PS. Grouped tools have the same
hotkey. Paint
bucket (g) Text
(t) Ellipse
(u) Add
anchor point Path
selection (a) Marquee
(m)
Two to five hours.

If you have a good pen-hand, do handletter your comics! The main
advantage with handlettering is that it almost always harmonizes better
with your art than any typeface can.
Digital lettering gives better control of the entire process,
and it allows you to draw all the actual art of the comic. A compromise
is to create a font from your own handletters, like the artist Paul
Taylor did with his comic Wapsi
Square.
Think about it. What do people look at when reading your comic?
1. Your drawings.
2. The typeface you've chosen.
So the font rather not compete with your art for the attention in being
special. That's one thing. It's not recommendable to have a generic, ugly
font either. Here's an example of the latter. Whenever I encounter comics
lettered with the common font
Comic Sans MS
-- I can't continue reading (unless everything else is brilliant, as in the comic Misfile). It's important
you never use this font. Please, do not consider lettering
your comic with Comic Sans. I'll quickly list its pros and cons.
Cons:
1. Appearance: Ugly, particularly in UPPERCASE.
Unfortunately, most cartoonists who use Comic Sans letter in
uppercase. The font is easily recognizeable, which is only a drawback.
Fonts seen everywhere, such as this one, provide an added trivial
appearance.
2. Expression: The font has a childish expression
with its round shapes and sickening friendliness. Also, because it graces
everything from logos to restaurant menus to official documents (ie. everybody
uses it), it removes the idea of your comic as something professional,
much in the same way a fly removes your appetite if you find it floating
in your soup.
3. Distribution: Comic Sans is, as mentioned
above, found wherever you turn your head as soon as you step out your
door. It is abused and utilized to shreds.
Pros:
1. Its name has 'comic' in it.
Again I mention the importance of selecting a good lettering font. If
you look at a beautiful comic and just can't place what's so wrong about
it, then perhaps the font is bothering you. In nine out of ten such cases,
the artist has probably chosen Comic Sans MS.
Read more on the Ban
Comic Sans website.
Here is as list of what qualities I think a lettering font should possess.
1. Appearance: The lettering font should first
and foremost be one hundred percent readable, and flow smoothly
with your art.
For a general black-and-white traditional comic like HELLOMUFFIN!,
I found a nice font whose text looks handlettered. Another example
of art-and-font concordance is the low-resolution comic Our
Home Planet, which is set with the font Arial.
2. Expression: A comic font is better off without
expressing anything on its own. Unless, that is, it's describing the character
who speaks the text.
3. Features: Comic fonts made particularly for
the sake of comic lettering usually have a couple neat features. Some
comic fonts, for example, don't have a lowercase at all; all characters
are identical in lowercase and uppercase except the letter i
(described below).
Examples of other features with lettering fonts: a. A
much more expressionate boldface. b. The letter I
(capital i) is provided in two versions: With and without
serifs. Comics are often lettered in a way that capital i is
seriffed only if standing alone. Look it up in a comic once;
you'll see it's true! c. The more-or-less useless characters
'{' and '}' are replaced with symbolic brackets indicating sounds words.
So where to hunt these specific fonts? As far as I know, only one website
provides them for free: Blambot Comic
Fonts & Lettering. You can buy professional fonts from there,
too. I got the one I letter HELLOMUFFIN! with from Blambot; it's
free and called Mighty Zeo Caps.
I use other fonts than Mighty Zeo for sound words and some other
bits. Most of them came from Blambot. All the fonts I use in HELLOMUFFIN!
can be downloaded at the bottom of this article.

We are in Photoshop. We have a comic which is finished, except for its
lack of text.
The first thing I do is to create a new layer on top and fill
it with a bright color using the paint bucket. Remember that
the color mode must be set back to RGB first (Image ->
Mode -> RGB Color). Photoshop will ask something
about flattening the image in this process: do not flatten
the image at this point. I set the Opacity of the new layer to
around 60% in the Layers box.
I'll delete this layer as soon as I'm finished lettering. For now I'll
be able to perceive the comic and place the text and bubbles accurately
at the same time, the contrasts of the arts not disturbing me in the process.
Here's what things looks like at this stage.

I proceed to make preliminary placements of the text.

I try my best to break the lines so that the batches of dialogue shape
themselves as ellipses. It can be a challenge! I never use another alignment
of the text than Center.

There are plenty of things you can do to format the text efficiently and
thus make best use of your space. Below you see the Character and
Paragraph Palette. You can access it from the Properties bar
of the text tool.

The box saying Mighty Zeo 2.0 is where you select font family.
The box saying Regular gives the options of text styles, such
as Bold, Italic, Light, Narrow, whatever
the font can do.
The box saying 18 pt determines your font size.
The box saying 19 pt determines the leading distance.
This is the distance between lines.
Too many people are unaware that you can (and should) override the default
leading when lettering a comic. I usually play around with the leading
until I find the best distance. Using Mighty Zeo Caps I also
have to consider how the text changes when I apply boldface style to it.
The box below the leading, saying 0, is the tracking
distance. Tracking is the space between characters. I change
this on three occasions only. 1. If I feel the font I'm
using has too large tracking by default (ie. the Blambot font CreativeBlock),
I select the entire text set in that font and choose a negative
value from the drop-down list. 2. If I notice a strange
tracking between two characters after having performed point 1., I can
select one character and change the tracking for that character
only. 3. I can select a line of text and dimish the tracking
if there's little space.
It's no good to diminish tracking distance too much in body text to make
up space! It's ugly, less readable, and easily noticeable.
The boxes with percentage values are no-food. I've never been able to
produce acceptable results with the usage of these modulators. The rightmost
one can certainly not replace the tracking function.
Perhaps they can work in combination.
The box saying Smooth tells Photoshop how to make the text appear.
Play around with it (and the rest of the modulators) to get familiar with
the palette.
Moving on: Sometimes you want special effects on the text. In
Photoshop, when the text tool is selected, there's a button in
the properties bar which looks like a T on a bent arrow. Select
some text, click the button, and you'll see the Warp Text box,
which allows you to distort the text you selected.

I never put effects on body text (the Mighty Zeo Caps text).
I use other fonts for this purpose.

I draw speech bubbles using vector tools only; mainly the ellipse
tool. I edit the ellipses and create pointers using the add anchor
point tool. Here's how the ellipse properties should be
set.

Here's a list of the procedure. (I use another example in the figures
to illustrate better.)
1. I (roughly) draw the ellipses to cover the text.

2. I edit the ellipses with the add anchor
point tool.
a. I add new anchor points at strategic places,
as indicated below.
b.
I move the other anchor points accordingly to give the bubble
its correct shape. This can be done with the same versatile tool. See
below for the example.
Note: When creating paths and adding new anchor points to them,
the old anchor points adjust to the new ones. This provides possibilities
for shaping ellipses quickly and efficiently.
c. Pointers: Refer to the picture below for how I go
about to create pointers in all sizes and shapes. I use the add
anchor point tool only.
Important tip: Don't add more anchor points than necessary, and
try to maintain symmetry!
Note: Within one path, you can always select several anchor
points at the same time and move them together, if you want.
Note: You can move paths and anchor points one pixel at a time
if you select and nudge them using your keyboard arrows.
Note: If you hold down Shift while moving paths or anchor points,
they'll move in a straight line along the x-axis or the y-axis,
or 45 degrees between the x- and y-axes.
Note: If you click on an anchor point, two smaller control
points will appear attached to the anchor point through a line. Play
with them to figure out what they do -- but try and avoid using them.
From my experience they just create asymmetry, unless you know exactly
how to work them.

3. I create a new layer below the text layers,
and on top of the see-through colored layer, which I call BUBBLES.
4. I take the path selection tool and make
sure to select all the paths in the document.
5. Making sure the BUBBLES layer is selected
in the Layers box, I go to Edit -> Fill...
and have all the paths filled with white. Notice that you have
the choice of making the fill transparent.
At this point I can select whichever vector tool and press Esc; this causes
all the paths to go away. They have served their purpose.
6. In the Layers box, I right-click on the thumbnail
of the BUBBLES layer and choose Select Layer Transparency
from the drop-down list. This will make a selection around every pixel
present on the BUBBLES layer, which now contains all the newly
filled paths.
7. I go to Edit -> Stroke... to
place a black line around the white. For the Location
parameter I always choose Center; otherwise the pointers
won't appear right. Play with it to determine what pixel thickness you
want to stroke your bubbles with.
Note: I always draw the paths extending outside the panels and
over the gutters. When the paths are filled and stroked, however, I go
over the entire document with the marquee tool and clear (erase
by pressing Delete) everything that dares traverse the gutters.
The advantage is now that all the bubble-hassle is on a separate layer,
so that whatever I do now will affect the speech bubbles only.
One last thing I do is to hunt down all the text layers which lie outside
speech bubbles, such as the sounds words. I select them all and stroke
them in white on the BUBBLES layer.
I select these text layers by right-clicking their thumbnails in the Layers
box, choosing Select Layer Transparency. (Note: To add
up all these selections I must hold the Shift button while selecting.)
In the Stroke... dialogue, I select Outside in the Location
box and put in whichever pixel width that appears nicer. I play around
with it.
When finished with the speech bubbles, I delete the colored layer.
This is how it turns out.

And the comic is in essence done! What's left are the following details:
1. To number the comic. I add the number of
the comic someplace in the first or second panel, using the same font.
2. To frame it. I select the Background
layer by hitting Select All (Ctrl+A) and go to Edit
-> Stroke... to put a hairthin black frame on the entire
comic.
3. I make a final save of the .PSD document to keep the
layers.
4. I flatten the document,
Ctrl+Shift+E. To flatten is to merge all layers into one. This
must be done in order to save the comic as a .JPG file. Note: Always
flatten a picture before you resize it. If not, Photoshop
will mess things up for you.
5. I resize. Image -> Image
Size... The strip is 400px wide.
6. I convert the comic into grayscale: Image
-> Mode -> Grayscale. This saves some disk space.
7. Eventually I Save As... and save the comic
as a .JPG.
The finished result of the strips seen in these articles can be seen here
and here.

This is a list of all fonts, some with families, seen in the HELLOMUFFIN!
comic and site. All are PC TTF fonts. To download them,
right-click the links and click Save Target As...
Mighty Zeo family, .ZIP
Futura family, .RAR
CreativeBlock family, .ZIP
Midnight Snack font, .TTF
BigBloke font, .TTF
ConfuseBox font, .TTF
Twelve Ton Goldfish font, .TTF
Manga Temple family, .ZIP
Jugend font, .TTF
Mutlu Ornamental font, .TTF
Part I | Part II
| Part III | Part
IV | Part V
|
 |

I: Planning and sketching
Time frame
Planning
Materials
Sketching, Writing dialogue
II: Making a background for inks
Time
frame
Assembling sketch in PS
Transforming
the colors
Printing
the backgrounds
III: Traditional: Inking
Time
frame
Lining
the panels
Inking
with brushes
Inking
with pens
IV: Digital: Backgrounds
Time
frame
Removing
the blue lines
Levels
Backgrounds:
Patterns
Backgrounds:
Images
Downloads
V: Digital: Lettering
Time
frame
Choice
of font
Placing
the text
Formatting
the text
Speech
bubbles
Downloads
Back to Extras
To Hellomuffin! index |
|